Computing

Computer Science at St. Anthony’s aims to bring coding and digital literacy to everybody in a fun and engaging way. With technology changing every industry on the planet, computing knowledge has become part of a well-rounded skillset.

Computing is concerned with how computers and computer systems work, how they are designed and programmed, how to apply computational thinking, and how to make best use of information technology. It aims to give pupils a broad education that encourages creativity and equips them with the knowledge and skills to understand and change the world. Boys are exposed to  to STEM projects like Ardunio, Microduino, Sphero and Vex Robotics, we introduce text based coding from a younger age: Boys start in the Junior house working on Scratch Junior and Scratch, then follow on with more advanced Scratch projects and Python in the Senior House.

We also offer IT skills lessons where boys are taught Microsoft Office package and also key IT skills like Switching Computers on and off, Saving Work, Logging On/Off, Resizing Windows, Creating and Adapting Folders and Files.

BEBRAS & TCSOCC, COMPUTER SCIENCE OXFORD UNIVERSITY CHALLENGE, YEARLY CHALLENGE

In November each year, boys are encouraged to take part in the The Bebras Computing Challenge, organised in collaboration with University of Oxford; this challenging competition inspires young pupils.

In February this year, our Year 5, 6, 7 & 8 will be participating in a new competition organised by Oxford & Cambridge University: TCSOCC.

It is organised in over 40 countries and designed to get students all over the world excited about computing.

http://www.bebras.uk/

https://challenge.tcsocc.uk/

VEX ROBOTICS AND ROBOT C AS PART OF THE COMPUTING CURRICULUM FROM SEPTEMBER 2017

VEX Robotics has been introduced in the Curriculum from Year 7. The world needs the students of today to become the scientists, engineers, and problem solving leaders of tomorrow. The constant breakthroughs in chemistry, medicine, materials and physics reveal a new set of challenges and create an even greater opportunity for problem solving through technology. These problems are not academic; the solutions could help save the world and those technology problem solvers will be the ones to make it possible.

This underscores the dramatic challenge we face: there are not enough graduates choosing technology related disciplines at University. This does not reflect a lack of capacity for new students on the part of  such universities, but a lack of interested and qualified applicants. In short, we will not have the people we require in the next generation to solve the problems of tomorrow unless the shortage is directly addressed today. Who will solve the world’s next great crisis?

Recognising this dilemma, scores of organisations are creating programs designed to attract and engage young students in the study of science and technology. Many have found that robotics is a very powerful platform to attract and hold the attention of today’s multi-tasking, connected youths. Robotics has strong appeal to this intensely competitive generation and represents the perfect storm of applied physics, mathematics, computer programming, digital prototyping and design, integrated problem solving, teamwork and thought leadership. Students with a previously undiscovered aptitude for STEM (Science, Technology, Engineering, and Maths) curriculums are flourishing in growing numbers due to the efforts of schools, volunteer organisations, corporations, and governments internationally.

The VEX Robotics Competition, operated by the Robotics Education and Competition Foundation, is a program that inspires thousands of students worldwide to pursue STEM-related education and career paths. While there are many quality robotics competitions worldwide, the VEX Robotics user community has overwhelmingly demanded new challenges that are easy and economical to host and implement.

CODE AND CHIPS EVENT IN CAMBRIDGE, YEARLY EVENT

For the second year running, ARM and HackLab have joined forces to bring you a day of technology workshops and exhibitions aimed at getting students from Years 4 to 8 skilled up and excited about a career in STEM. “Code & Chips is about making coding accessible to everyone in schools from pupils to headteachers; we need to demystify technology at all levels if we want it to be taught and learned in schools. Centuries ago, the general conception was ‘why should I learn how to read or write? I’ll pay a scribe to do it for me!’ Now people are saying ‘why do I need to code?’ In the Information Age, that’s the same sentiment.”

CODING CLUB

Milton DePaula is a graduate from Imperial College London and for the last few years he has been passing on his skills to the next generation. Milton runs a different club each term; Hackers Club, Arudino Programming and Scratch/HTML coding.

This club is aimed for pupils who would like to discover new areas of coding and programming.

WEBSITES TO PRACTISE CODING SKILLS

Boys in the Junior House are encouraged to practice Code for Life using the log in details given: https://www.codeforlife.education/

Boys in the Senior House are encouraged to practice their coding skills by using the three four websites below. All boys have accounts to the following three websites:

https://www.codeforlife.education/

https://studio.code.org/sections/WPFJWZ

https://www.codecademy.com/

https://hourofcode.com/uk

COMPUTING STAR OF THE WEEK

Every week we select two boys from the Senior House and one boy from the Junior House, who have showed very good computing skills and shown extra diligence during the computing lessons. These selected boys get to take home either the SPRK+, BB8 or Sphero Mini robots for the weekend. This will allow them to program these mini bots and explore a complete different world of programming at home.

COMPUTER SCIENCE

APPSTickleapp
Bee-Bot
Swift playground
Blockly for Dash & Dot robots
JuniorCoder
Lightbot
ScratchJR
Sphero EDU

Please find the latest Apps on the link below:
http://www.educationalappstore.com/app/filter?subject=computer-science-apps&platform=&age=-1&rating=-1&keyword=